class RMPlayerController extends UTPlayerController;

var class<UTFamilyInfo> CharClass;

simulated event PostBeginPlay()
{
	local RMPawn Playa;
	super.PostBeginPlay();
	Playa = RMPawn(self.Pawn);
	Playa.InvManager.CreateInventory(class'RMWeap_SpaceTimeGun', false);
	Playa.InvManager.AddInventory(Inventory(class'RMWeap_SpaceTimeGun'), false);
	Playa.ClientMessage("Added STG");
}

event Possess(Pawn inPawn, bool bVehicleTransition)
{
	Super.Possess(inPawn, bVehicleTransition);
	SetCameraMode('ThirdPerson');
}

defaultproperties
{
	Name="Default__RMPlayerController"
	CharClass = class'UTFamilyInfo_Liandri_Male'
}